Match Options can be set by the Lobby Leader and control what kind of game you'll be playing. Select an option on the left to see an explanation.
Fair Fight is a good option for matches of decent lengths on any map where the sides are symmetrical, except for CTF matches. The win limit is 5 rounds and the time limit 30 minutes.
Stopwatch is always used on any map where one team attacks and another defends; good examples include pl_badwater or cp_gravelpit. In this mode, teams switch off after a win and compete for the best point total or, in case of a tie, the best time.
Short Fight serves as an alternative to Fair Fight when you’re playing a longer map or want to keep the skirmish from being protracted. The win limit is 3 rounds and time limit 20 minutes.
CTF is for symmetrical CTF maps; teams compete for the best point total over the span of 20 minutes. Unlimited captures!
Short CTF is also for symmetrical CTF maps, but for those maps where captures are few and far between. First to 5 caps wins, or the most caps after the 20 minute timelimit runs out.
Class limits help promote balanced gameplay with a smaller number of players. The numbers below represent the limits that apply to each team individually.
Standard +Utilities 2 Scouts, 2 Soldiers, 2 Pyros, 1 Demoman, 2 Heavies, 2 Engineers, 1 Medic, 2 Snipers, 2 Spies
Standard -Utilities 2 Scouts, 2 Soldiers, 0 Pyros, 1 Demoman, 1 Heavies, 0 Engineers, 1 Medic, 0 Snipers, 0 Spies
Standard +Sniper 2 Scouts, 2 Soldiers, 0 Pyros, 1 Demoman, 1 Heavies, 0 Engineers, 1 Medic, 2 Snipers, 0 Spies
Highlander There can be only one! (Of every class)
No Limits Up to 6 of any class
Feel like playing with chance, or do you want skill to be the only factor?
No Crits/Spread turns off random critical hits and tightens the upper and lower bounds of a hit’s random damage.
Crits/Spread represents TF2’s standard options and allows for both random critical and less predictable damage.